Feb 20, 2007, 10:34 PM // 22:34 | #1 | |
Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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Feb 19, 2007 Update: "Improved ... Wurms in Prophecies" Anyone know how?
Read this on Guildwiki's update page last night I think:
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Nothing mentioned in the Guildwiki notes as of when I posted this. Thanks. |
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Feb 20, 2007, 10:37 PM // 22:37 | #2 | |
Banned
Join Date: Apr 2005
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but that wurm is from nightfall. i wasnt able to talk to a prophecies wurm. |
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Feb 20, 2007, 10:42 PM // 22:42 | #3 |
Academy Page
Join Date: Dec 2005
Guild: Legion of Losers [LOL]
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I ran to forge with my warrior this morning after the update. I didn't notice anything different except Lions Arch was back to normal.
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Feb 21, 2007, 03:00 AM // 03:00 | #4 |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Hopefully what it means is that the wurms in Prophecies will always stay above ground longer than a second so you can actually do battle them!
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Feb 21, 2007, 10:24 AM // 10:24 | #5 |
Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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lol it came up and it went down underground again, how much improvment can you make?
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Feb 22, 2007, 12:58 AM // 00:58 | #6 |
Ascalonian Squire
Join Date: Feb 2007
Location: CA
Guild: [DDD]
Profession: W/Mo
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maybe it is something that we cant see, such as the rest of the wurm which is undergroud o.O
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Feb 22, 2007, 02:06 AM // 02:06 | #7 |
Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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Thanks BLUESHIFT, that was one of my concerns.
Some friends and I fought the wurms in the Abbadon's Mouth bonus last night and didn't notice anything different either. Guess they didn't make them more difficult to deal with, so that's the main thing. Thanks for all the replies. |
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